Idea and beginnings
In mid-June 2015 after about two months of planning and preparation I started working on a new project proudly called – Project Hexagone, which is present Empires. Originally conceived as a project that I will be able to realize alone, so as a programmer I have chosen game type in which graphics are the least important – strategy.
The work began by writing a simple database and visualization system, which were visualising the data in the form of map of the terrain – similar to the Civilizaition series. At the end of June 2015 everything was ready and worked on Unreal Engine 4.
Here is a picture of the first prototype version of the visualization system. It was then that I wanted to pull this project further and began to look for something to distinguish it from the original pattern – Civilization. The first challenge that I have set before me was to create a a huge, detailed maps and visualization system that is able to work with it.
Migration to Unity Engine
However, with the development of the project I noticed, that Unreal Engine 4 is not what it need. It was then that I decided to move the project on the Unity Engine. Migration of the entire project lasted for two weeks in July 2015.
From that moment begins a period lasting more than a year expansion of the project. By that time I several times reconstructed from scratch visualization system, I created a system load external resources to allow users to modify the game and created a networking system that allows online gaming.
However, also in this time I have collected core team members who work on Empires until now – Piotr Kucharski and Hubert Mattuscha.
Development – screenshots
Current state – Open Development
Recently, in December 2016 visualization system finally reached a state in which no longer requires the optimization and is able render and generate a map to play on most of the currently used personal computers. This means that the current visualization in Empires is already expanded only and not rebuilt from scratch (which takes a lot of time).
Also in December we are working on development of the the game mechanic – cities, armies, fight, scenarios and missions. After completing these gameplay elements Empires will be available for free as part of the Open Development (creating a game with fans) version Alpha 1 allowing a few minutes gameplay in one scenario.